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Old Jan 30, 2007, 08:41 PM // 20:41   #1
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Default What chose for mesmer?

ok so spend last 2 days trying decide what chose for my mesmer.if focus+wand or staff.and with what atributes.lets see :

focus +wand combo :

wand : standart +5 energy HSR 20% +
Focus : SKills +1 20% 30hp or skill +1 20% hct 20%

or

wand : hct 20% hsr 20%
focus : skills +1 20% 30hp

energy won : 12( first combo) 17( 2nd combo)

staffs :

20 hSR on all as a base: mods :+ 5e^50 +5e 30hp total energy gain 20
or + HCT 20% HCT 20% HP +30 enrgy gain of 10
or HCT 20% skill +1 20% hp +30 enrgy gain of 10

considering these with fact i always roll with 15 in atribute ( illu or dom) 9 fast cast and 12 inspiration.

which combo of items should i use?

thx for argumenting why and giving ur opinion.

ps : Morons reading that and having a problem with my poor english can f**c off, blow it and no post thx.

Last edited by Water Angel; Jan 30, 2007 at 08:44 PM // 20:44..
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Old Jan 30, 2007, 09:01 PM // 21:01   #2
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nah, I understood it, the difference is you actually had a real question, so it made it worth while actually reading through the poor english to answer...

And the answer?

honestly, try both, you can carry a wand and focus on F1 + a staff on F2, its useful so that you can switch depending on the situation your in
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Old Jan 30, 2007, 09:43 PM // 21:43   #3
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like the 12 energy suit and and a 20 one in 2nd slot incase of urgent need of bonus energy ?..hm...ya.may be interesting.

only neg poitns is mesmers items are most expensive than other class ones.even greens.40-50k by forgoten staf 20-40k if i get myself to the book trader.

after when it come to focus/wand, wand itself go for 10-20k and so do focus 10-40k

hmm
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Old Jan 30, 2007, 10:20 PM // 22:20   #4
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Collector weapons are free, crafters are 5k+materials, add to them the upgrades or inscriptions you wish.

I like +energy and fast recharge options since a lot of mesmer skills have long recharges, whether you go wand+focus or staff is just a personal preference.
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Old Jan 30, 2007, 10:24 PM // 22:24   #5
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Here is the link to the guildwiki Mesmer weapon quick reference page
http://gw.gamewikis.org/wiki/Mesmer_...uick_reference

Reason I am posting that is because if you see one you like the page for it might give you a equivalent collector weapon to lower your immediate cost.

My mesmer uses all four weapon slots and switches as needed. I have a +27e/-1 regen +30hp focus on one slot with a wand for emergencies.

You don't really need to worry about HCT with a mesmer, as it won't make a lot of difference with the points you have in Fast Casting.
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Old Jan 31, 2007, 08:49 AM // 08:49   #6
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hmm if ur right and the 9-11 i have in fc the hct no rly a problem then u help me alot.

+now i just remember could made a collector inscriptable staff and up it with a 20% HSR inscritpion for a total of 40,this coupled with +5 energy mode and +1 20% head.what seem for me a good combo as well.

energy menagement itself no being a problem considering i often use mantra of recall+ether signet for unlimited energy or mantra of signets+ether signet.

thx
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Old Jan 31, 2007, 10:53 AM // 10:53   #7
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I agree with you.

Here is the link to the Fast Casting info and Mesmer skills quick reference pages
http://gw.gamewikis.org/wiki/Fast_Casting
http://gw.gamewikis.org/wiki/Mesmer_...uick_reference

As you will see, the longest casting time without FC is 3 seconds and with 9 points in FC cuts that down to under 2 seconds.

I don't feel that a 20% chance of dropping it further is worth it when you have the option to increase your HSR chances.
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Old Jan 31, 2007, 05:17 PM // 17:17   #8
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i only use staves for any caster except if im using enchantments that need to last a while. in that case i use a +5 energy/20% enchant sword or axe (totem axe/rajazan's fervor for example).

in almost cases with my mesmer, i use an insightful staff of fortitude with either +5 energy inscription or 20% half skill recharge inscription. never ever bother with a staff or mod that adds 20% half casting time since mesmers have fast casting (this doesnt go for other casters though), making the mod completly useless. if you want to use the wand/offhand combo go with a 5^50+20%hsr wand and +30hp+20%hsr or+1 attribute offhand. or go with a 20/20 offhand if you prefer, depending on skin preference and if your HP allows it.

now, in the situation that you arent using all mesmer skills and using a mix of illusion and curses for example, go with a 5^50 wand+hsr illusion and and a +30hp+hsr curses offhand if you want or the other way around.

choose by what kind of build youre using...you may want to buy many staves, offhands and wands for this reason. this is another reason why mesmers are awsome...their green weapons are **extremley** cheap and good.
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Old Jan 31, 2007, 06:38 PM // 18:38   #9
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I've always preferred max energy in my weapon set, followed closely by as many 20% HCT's and HSR's as possible. I don't care much for the +1 20% mods though I understand their advantage. Fast casting and lots of energy is the way of the mesmer for me.
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Old Jan 31, 2007, 06:43 PM // 18:43   #10
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+1's are useless unless they create a breakpoint on your skills. HP is always a good choice. Defense is also always a good choice.
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Old Jan 31, 2007, 07:07 PM // 19:07   #11
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Quote:
Originally Posted by Acidic Won
+1's are useless unless they create a breakpoint on your skills. HP is always a good choice. Defense is also always a good choice.
Yeah, HP is nice too..especially when it's a pair of +30's!

About defense, you bring a question I've had. I'm aware that each piece of armor has individual amounts of defense that DO NOT add to or contribute to the armor amounts from other pieces of armor. IE., a chest piece that gives 80 armor does not stack with the 80 armor the boots have. So when you're getting hit by a mob, it's hitting one of your pieces of armor (chest, head, leg, etc). Soooo...when you get a weapon that gives +8 armor against physical damage...does that +8 apply to whatever piece of armor you got hit on..as if to blanket each piece of armor? Anyone know that? I hope that was clear enough.
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Old Jan 31, 2007, 08:12 PM // 20:12   #12
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the +armor bonuses aplied on items, add to your general defense.so any part of armor + this. if ur hit on head its ur head piece al+the bonus.if chest same.etc etc.

no matter what part of body u are hit it will always aply.
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